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Project Info


Augmented Perception

UCLA Research Studio, 2016-2017

Visual perception is rapidly transforming as a consequence of changes in the field of view. What is the field of view and how does it relate to architecture? Field of view is the extent of the observable world that is seen at a given moment. This term applies to a scene captured by any type of lens: the static human eye, a binocular lens, a fish-eye lens, a microscope eyepiece, etc. The scope of the FOV changes with focal length shrinking as distance shrinks. Shaped by these lenses, the contemporary scopic regime is at once panoramic, immersive, and magnified. Today the camera-outfitted drone, the go-pro camera, google cardboard, and oculus rift are expanding the limits of human perception. FPS (first person shooter) video games, in-vehicle navigation systems, rear-view, and 360 cameras, google earth and google street view are other agents of change. These technologies, when considered together, effectively expand the possibilities of perception by redefining, multiplying, and collapsing fields of view. While our bodies are all too often bound to grounds, our vision, and with it our bodies, are increasingly liberated from them. Has the cultivation of architectural experience transformed in response or has our desire to engage these fields of view been satisfied by the camera lens, the screen, the airplane window, and the cursor? While we now commonly see objects and environments from different vantage points, how might these new vantage points transform how we conceive of architectural constructs? This studio considers these questions, invents forms of representation to operatively engage the field of view, and in so doing, speculates on architecture’s response to existing and emerging scopic regimes.

Professor: Heather Roberge
Students: Boyan Chen, Micaela Danko, Lori Choi, Jeisler Salunga, Alyssa Koehn, Setareh Hajisaleh, May Wang, Aaron Gutierrez, Peter Boldt, Ryan Hernandez, Julia Reid Curtis, Yao Echo Huang






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